Monthly Archives: June 2010

Blood of the Cybermen Walkthrough

OK, here it is.


Go to the right & examine the skidoo. Add the Sat Nav to your inventory. Step down onto the smaller ledge to your left. This runs a short cutscene showing Chisolm lying below on the ice floor.

Jump to your left. Move to the right to far end of the ledge and click Climb. This takes you down to the next level. Turn around 180 degrees and click Climb again. You are now on the ice floor. Chisolm is in front of you. Examine his backpack and add the Flask to your inventory. Move to the trickling water and use the Flask. A short cutscene will follow. Use the Sonic to heat the water. Return to Chisolm & use the Flask. Pick up the rope to run a cutscene where you throw the rope to Amy.

As Amy, pick up the rope, this will attach it to the skidoo & run the cutscene.

Move in front of Chisolm, following the path round until you reach the top. A cutscene plays. Turn round and push the block of ice twice so Chisolm can follow you. Move back up to the top of the ridge.

There are three ice flows you need to cross. Wait until each one moves up close to the next before stepping onto it or you will fall between. Jump & climb round to the tall block of ice. Use the sonic to heat it up then push it to make a bridge Chisolm can follow you on. This leads the two of you back to Amy & a cutscene.

In the TARDIS, solve the puzzle to rewire the SatNav. [Hint – it`s the yellow one!]


If you cross to where Chisolm has locked himself in he will tell you to find Meadows.

Cross to the dome – the building on the right – and examine the keypad on the door. This leads to a cutscene. As Amy, go left, cross to the steam vent and turn the wheel. Then go to the side and turn the second wheel to release the steam as the Cyberslave walks past.

Examine the Cyberslave and get the keycard. Return to the dome and use the keycard to get in. Take the left hand side of the corridor and examine the keypad on the door in front of you.

Turn around and enter the room to your left. Sonic the cybermat. Examine the laptop for info about Meadows. Return to the keypad & click Examine. This leads to a cutscene.

Enter the long room at the rear of the building and pick up the Distress Beacon from the shelf. Solve the puzzle [Hint – about an eighth, clockwise]. Enter the locker room & examine the vent. Use the sonic, leading to a cutscene.

As Amy, follow the Cyberslave around the room, keeping behind him. Examine the cables hanging from the roof. Then examine the wall switch. This will electrocute the cyberslave and lead to a cutscene.

As the Doctor pick up the Nano-Synthesiser to the right on the floor. As Amy, examine the locked locker & go to Chisolm and ask about the capacitor. Return to the locker room, click Use then click Pick Up to get the capacitor. Return to the radio room and select the capacitor from your inventory. This leads to a cutscene.

As the Doctor, examine the microscope and solve the two puzzles to synthesise the serum. Return to Chisolm and click Talk. This leads to a cutscene


Keep to the right and hide in the alcove to avoid the Cyberslaves. Climb down the ladder. At the next level take the first left. Climb down the ladder again and turn left. Cutscene.

Keep to the right of the room and make for the stairs. Click Use when you pass the lift controls. Cutscene.

As Amy, click Jump. Use the first control panel you come across. Cutscene. As the Dr, join Amy, using the same control panel. Cutscene. Go to the far end lift and Examine the broken console. Sonic it. Examine the next control panel to swing the bridge round. Return to the lift you came up on and click Jump twice. Turn right into the circular section & sonic the broken panel to bring down the lift. Sonic it again to raise the lift. Run into the control room. Cutscene. Solve the puzzle. Another cutscene follows.

Take the lift to your immediate right. Go straight ahead. Follow the corridor around, hiding at the back of the alcove to avoid the Cyberman. At the junction, go right into the conversion room. Examine each of Amy`s manacles in turn and sonic them. Examine the conversion controls.

Green controls the mirrors, blue the lasers, red activates. Poin the lasers at the mirrors and point the mirrors away from you to blast your way out.

Sneak past the Cyberman when he turns away from you and follow the path round to the control room. After the cutscene, solve the puzzle. There then follows another cutscene. To escape, run down the stairs, sonic the lift control, follow the path around and Examine the first door on the right.

Final cutscene and you`ve done it!



Filed under Adventure Games, Blood of the Cybermen, Doctor Eleven, Games

Ro-ry is an Au-ton

OK, so since we`re in the mood for spotting things, how about this –

Rory turns up in The Pandorica Opens, only he`s an Auton copy, yeah?

Now Arthur Darvill who plays Rory is 28, so we can safely assume that his character is the same age [and a bit old for Amy if you ask me, she`s only what, 19? 20?].

So the Rory we meet in The Eleventh Hour is the real one, correct?

Not so fast, Sherlock. Take a look at this –

Either Rory hasn`t aged in the past twenty years or he`s always been an Auton!

Dunno how that works but it looks like the trap that was sprung in The Pandorica Opens is bigger than we thought…

OK, all together now, to the tune of “Jilted John” – not “Gordon is a moron” but:

Ro-ry is an au-ton, Ro-ry is an au-au-ton…


Filed under Doctor Eleven, Secrets & Lies, The Eleventh Hour

Amy Pond`s House of Horrors

OK, after watching The Pandorica Opens a few times now I think I`ve got a handle on what`s going on. Bear with me –

Starting at 20 minutes and 55 seconds in, the Doctor says that he lied when he said in The Eleventh Hour that he had no reason for taking Amy with him and that the reason was that her house was too big & had too many empty rooms…

Right, take a look at Amy`s House as first seen in the Eleventh Hour –

A house with two floors, yes? An upstairs and a downstairs. So far so obvious.

OK, so now think back to The Lodger, yeah? The upstairs that wasn`t an upstairs cos there was no upstairs?

Now take a look at this – it`s the first shot inside Amy`s house of somewhere other than the kitchen or her bedroom…

Did you see it? No? Ok, try this one then, it`s a lot clearer –

Where does that second staircase lead? And why is there a second staircase anyway?

Like the Doctor says – notice everything! Even the things that are right in front of you that you can`t see!

So what does this mean for The Big Bang on Saturday? In The Lodger, the staircase led to a door. It looks like there`s a door at the top of the stairs in that first screengrab with little Amelia and Smiffy but in the second one it looks like its been completely blocked off and leads nowhere. Not that a fake staircase can lead anywhere anyway…

In the earlier kitchen scene it`s about 9 o`clock at night according to the clock on the wall – so where`s the light at the top of the fake staircase coming from?

Is there a ruddy great spaceship with The Big Bad in it on top of Amy`s house?

UPDATED – Having watched the slightly disappointing Big Bang the answer is “We still don`t know!” as it wasn’t mentioned at all, which is intriguing. I can only assume that this is something that The Mofferator has kept back for Series Six.


Filed under Amy Pond, Doctor Eleven, Secrets & Lies

I mean, are they thick or what?

It`s part of the central conceit of Dr Who that no matter who the Monsters are, they never just bloody shoot him! Oh no, they have to come up with some over-complicated scheme worthy of The Hooded Claw himself and lock him in a box that he`s bound to get out of. Next week.

The Hooded Claw. Yesterday.

I mean, the Stonhenge bit – FFS!
[Was I the only one who was thinking “Spinal Tap”?]
OK, so it`s a good attempt to emulate Tenannt`s “It. Is. Defended!” speech and riff on the usual “He can talk his enemies into defeat without resorting to guns”`shtick but it`s not really up there with the best of `em.

And yes, I know it doesn`t make sense if you think about it realistically – Who never does – but I mean, come on, all it needs is one good shot and hey presto! – problem solved! Just once, just piggin once I`d love to see the Dr Who equivalent of that Indiana Jones scene where he shoots the swordsman!

Leave a comment

Filed under blogging, Doctor Eleven, Funstuff, The Pandorica Opens

Alex Kingston`s Arse!


Nice bit of cleavage, Alex luv! But look out, here comes the toosh!


and again!



Filed under Alex Kingston, Series Five

The Pandorica Opens

Blimey! Haven`t been this excited at the end of part one of a season finale since the Cult of Skaro turned up out of that Voidship in Army of Ghosts!

Nice pre-titles, the longest yet I think. I think that`s Captain Jack`s vortex manipulator.

And cue the cameos – Vincent, Bracewell [thought he was going to bugger off and find Dorabella?], Winston, Liz Ten…


Love the Hello Sweetie/Cleopatra stuff.

Then it`s off to Stonehenge and our first sight of…

Alex Kingston`s Arse!

Wayhay! Then it all goes a bit Indiana Jones/The Mummy as various bits of Cyberman try to bump off our heroes. Classic stuff. Love that snakey cyberhead bit.  And when it splits open to reveal the skull – brilliant!

The it all goes a bit tits up as the romans are revealed as Autons [eh?] and The Grand Alliance turn up. Now given that we`ve already had Daleks v Cybermen, doing a rerun of The Dalek Masterplan was about the only thing left. Now we know what`s been top of The Moff`s Fanboy Wishlist all these years.

Whilst Daleks AND Cybermen AND Sontarans is pretty cool, why did they put the bloody Hoix at the front of the group?

I mean it`s not as if they’re a major villain in the show`s history, are they? They could have put the Sycorax at the front instead and left the Hoix skulking at the back with the Torchwood Blowfish to make up the numbers…

1 Comment

Filed under Doctor Eleven, Series Five, The Pandorica Opens

The Pandorica Flips

Wow! Episode 12 – what a corker! But did you spot the flipped shot? I hate it when they do that.

So, the Doctor has just noticed Rory`s not dead, they hear a menacing rumble and rush out to the Pandorica where, @ 27 minutes & 37 seconds… [clue – you need to look at Matt`s hair]

I`m still trying to work out why the hell they flipped this shot. Here it is the right way round –



Filed under Bloopers, Doctor Eleven

James Bond v The Daleks!

The best James Bond videogame is, was, and always will be, Goldeneye. Not so sure about the recent news of an updated Daniel Craig version. But that got me thinking, and so here are some pix of James Bond versus The Daleks. Now that`s a 60s movie I`d love to see! From Skaro With Love?

Leave a comment

Filed under daleks, James Bond

City of the Daleks – Walkthrough


Act One
Scene 1
Turn right, away from the TARDIS.
On your right will be the boarded up Underground entrance.
Cross between the two arcs of sandbags and climb over the upturned car.
Turn right and push the taxi.

Scene 2
Sonic the gate.
Follow Sylvia down the tunnel hiding behind the arc of sandbags on either side.
Rewire the control panel.
Run down the tunnel & turn right. Climb the stairs

Scene 3
Climb over the upturned car as before.
Use the taxi as cover.
Turn left. Go around the outside of the Dalek nearest the TARDIS

Act Two
Scene 1
Sonic the Dalek dome to get the Internal Sensor – complete Maze Puzzle #1
Exit the room & turn left.
Stick to the left of the room and enter the first room on your left
Push the white block to progress
Push the 2nd white block and climb up into the room beyond
The Kontron Crystal is on the table in the circle of consoles in the centre of the room.
Sonic the door to exit

Scene 2
Turn left, follow the corridor and exit through the door on the right at the rear of the wall [the red one!]
The first room on the left has the Dalekanium Coil – it`s at the back of the room.
Make your way back to Amy – complete Maze Puzzle #2

Scene 3
Exit and turn right. Dodge the yellow Dalek & take the last door on the right.
The first console is straight ahead, the second on the far side of the room.
The third console is underneath the eye itself.
Sonic each one to activate the puzzles.
Take the door to the left of the eye.
Dodge the yellow Dalek again & get in the lift

Act Three
Scene 1
Ask the Emperor to show you the power – this leads into the cut scene
Go anticlockwise around the console & pick up the Dalekanium wire.
Go back – clockwise – until you come to the rod of dalekanium in the acid pool.
Use the wire to connect them to the controls.
Continue clockwise until you reach the control panel. Sonic it.

Scene 2
Exit and turn left. Watch out for the Varga plants.
Go down the stairs on the right.
Go through the door on the left [back to the eye room]
Dodge the Vargas and return to the console under the eye. Sonic it.
Pick up the eyeball that falls out.

Scene 3
As Amy, exit & turn left. As before, keep to the left of the room and enter the first room on the left.
Head for the far left corner & pick up the Dalek dome.
Exit & follow the room round to the right.
Pick up the Dalek Gun. Return to the Doctor. Complete Maze Puzzle #3.

Scene 4
As Amy, go to the right, keeping between the four Daleks.
Go round the outside of the last one and up the ramp.
When you reach the Emperor click Climb.

As the Doctor,go left past the White Supreme Dalek.
Then go clockwise round the other Daleks to the console. Sonic it.
Go right between the same group of four Daleks as Amy did.
Go round the outside of the last one and up the ramp.
You MUST click Talk to activate the final cut scene.

Things to note:
1] if you touch the sides during the Maze Puzzles, you go right back to the beginning. Remember this for puzzles 2 & 3!
2] the symbols speed up with each of the three puzzles in the eye room
3] the Vargas pulse twice before striking


Filed under City of the Daleks, Games, Walkthrough