Monthly Archives: August 2010

TARDIS Adventure Game Walkthrough

OK, here`s the walkthrough for the third adventure game – TARDIS!

Act One
After the initial cutscene, activate the controls on the highlighted panels.
When the scanner is highlighted, click Talk
Go upstairs and you will find yourself back in the console room
Go back to the scanner and activate the controls on the highlighted panels
Now you can go upstairs to the drawing room

After the cutscene, go round the room examining the various objects. After a while a cutscene will play where a wall safe opens and a jar falls out. Collect the laser screwdriver from the safe and head back to the console room.

Go to the highlighted panel and get the laser screwdriver from your inventory. This leads to the first game.

When you`ve completed the game activate the controls on the highlighted panel to align the beam with the Dr. HINT – there are two controls you have to use!

Act Two
Examine the highlighted panels – this leads to a cutscene
Go to the drawing room and sonic the chronon blocker, this leads to the second game.
After the cutscene, pick up the fob watch. After a short cutscene, this leads into the third game, which is followed by another cutscene.

Returning to the console room, examine the highlighted panel and get the Tachyon Loop from your inventory. Go back to the drawing room and pick up the distress beacon. Go back to the console room and go to the highlighted panel to the right side of the one where you placed the Tachyon Loop. Get the distress beacon from your inventory – this leads to the tricky fourth game. HINT – the two dials need to be turned to just under a quarter and three quarters of the way respectively.

Following the cutscene, examine the highlighted scanner and answer the 10 questions. If you don`t know your Who, then make sure you examine all the objects in the drawing room! A cutscene closes act two.

Act Three
With the Entity dispatched, you can explore the console as either the Dr or Amy. HINT -Make a note of the various controls you find on each panel…
Talk to Amy and then choose the Launch the Tardis option.

To finish the game, you need to activate the controls the Dr mentions within 60 seconds.
This is really quite hard to do in the time given – controlling the Dr and getting to the right panel is really tricky. When you activate all five controls quickly enough a closing cutscene finishes the game off.

This is quite a short game compared to the others. The Entity is dispatched fairly easily and quite quickly but then defeating the enemy isn`t the point of this game!

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Filed under Adventure Games, Doctor Eleven, Tardis

BLOOPER – Planet of Evil

Looks like the base on Zeta Minor has some lighting problems…

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Planet of Evil – DVD Easter Egg

There`s only one egg on the Planet of Evil DVD. Here`s where to find it:

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The Ark In Space – DVD Easter Eggs

There are three eggs to be found on the Ark in Space DVD. Here`s where they are:

ark in space egg 1

ark in space egg 2

ark in space egg 3

UPDATE:

and here’s where you can find them on the Special Edition:

Ark In Space SE DVD Easter Egg 1

Ark In Space SE DVD Easter Egg 2

Ark In Space SE DVD Easter Egg 3

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Filed under Doctor Four, DVD Easter Eggs

BLOOPER! – Robot

Only one Blooper – so far – from Tom`s first story. Looks like Kettlewell needs to check his K1 robot design…

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ROBOT – DVD Easter Egg

OK, so working our way through the DVD collection we`re up to Crazy Tom. There`s one Easter Egg on the Robot DVD and here`s where to find it:

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DVD Easter Eggs – The Monster of Peladon

There are two Easter Eggs on the Monster of Peladon DVD. Here`s where you can find them:

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Filed under Doctor Three, DVD Easter Eggs

BLOOPERS – The Time Warrior

Like I said earlier, I love The Time Warrior but it`s not without its faults – and I don`t just mean plotwise [how does Lynx know where to find the scientists?].

The first Blooper is either the record holder for the earliest ever or it`s stretching the definition to the limit…

First up, before we even get to the action, episode one`s new title sequence makes a bid for blooperdom. If you watch the title sequence in slow motion at the bottom edges you`ll see what I can only assume are two artefacts that dear old Bernard Lodge didn`t notice when he was compiling the sequence frame by frame. They`re there on the Tom version too.

This next one is a glaringly obvious boom microphone shadow: 

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The Time Warrior – DVD Easter Eggs

I love The Time Warrior, it`s one of my all time favourite stories. There isn`t a single duff performance in the entire thing, there`s some great Robert Holmes dialogue, the first appearance of the Sontarans and Irongron & Bloodaxe are a good double act. A nice inoffensive little story and Sarah Jane`s debut to boot. Hooray!

There are two Easter Eggs to be found on the DVD. Here`s where they`re hidden:

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BLOOPERS – The Green Death

Two bloopers from The Green Death :

first up is the bloke giving the actor his cue…

next, can you tell that those maggots are being operated from underneath the set?

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Filed under Bloopers, Doctor Three